![]() I was thinking to use some 4k textures this way also but 2k is bad enough.ĬopperCube editor starts to crash around 350MB to 400MB with too many textures. Use CopperCube 6 Game Engine Free Free Downloadable Content For This Software Browse all (2) CopperCube 6 Professional Edition 44.99 CopperCube 6 Studio Edition 149.99 194. ![]() This Mac download was checked by our antivirus and was rated as clean. This free software for Mac OS X is a product of TeamViewer GmbH. ![]() TeamViewer establishes connections to any PC or server all around the world within just a few seconds. Download Download Now Name your own price Click download now to get access to the following files: Coppercraft 0.9.zip 17 MB Coppercraft 0.10 Beta 1.zip Development log Beta 1 for 0.10 Update Husbandry Update (0.9) Beta 3 for 0.9 Update Beta 2 for 0.9 Update Beta 1 for 0. Several improvements for this behavior where backintegrated from the game. Why am I doing this? - because I was hoping to speed up game load times for start using small textures to start off and also have higher texture resolution while keeping memory requirements down. Teamviewer 10 free download - TeamViewer, Adobe Flash Player, Apple iTunes, and many more programs. If you want to upgrade to CopperCube 6 Pro, there is a Bundle available. I used pure javascript only (no in-built actions or behaviors) with the usual load texture then ccbSetSceneNodeMaterialProperty code.Īny suggestion please Niko on what to do about this ?Īny particular format works best for this ? CopperCube 6 Game Development 101 Tutorial Gamefromscratch 199K subscribers Subscribe 1.5K 65K views 4 years ago The Game Engine Mega Playlist This is a complete game development tutorial. I have tried PNG, BMP & JPG formats but no noticeable difference in any of the formats - same thing happens to all.slight delay from 512 to 1k and much bigger delay from 1k to 2k textures. The problem is that it causes the game to freeze until loaded and applied before continuing which wrecks the game play experience. ![]() I create a working javascript LOD that loads and applies different texture sizes according to distance from the player for PC. ![]()
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